In this self-initiated project we built an animated sculpture that illuminates itself. The intention of our project was to play with visual perception. We discovered that reducing visual data can actually lead to more perceived information. This came to our minds when were hacking and modifying some 3D-Television shutter glasses and wanted to play with the stroboscopic effect.
Flux is a physical kinetic sculpture, that plays with our perception of reality.
Visual information is forwarded to the brain, where it is processed, interpreted and translated into sensory impressions. Generally speaking, visual perception is the product of filtering and reducing data, which enables us to depict our environment distinctly.
We envisioned a sculpture that displays an animation in the open physical space. The sphere is constructed according to the fibonacci sequence. It rotates in a certain speed and gets illuminated in a specific frequency.
The animation can be seen just by looking at it with your eyes. No external devices like a strobe or a camera are required. The fibonacci sequence thereby isn't anything that only appeals to mathematicians, but is of great significance in the process of understanding aesthetics and harmony as a whole - as far as an impression can be expressed as visual perception.
Project website: www.project-flux.com
“You may, at first glance, mistake it for some strange, exotic sea creature – a newly discovered species of jellyfish, perhaps, or sea urchin. Whatever it is, it’s beautiful. Luminous, undulating, it literally glows with life as it rotates in its bowl, beads of white sliding across its surface. It’s not a creature, though – in fact, incredibly, its surface is not even moving. This may seem impossible – I mean, look at it, it’s clearly moving, right? Nope. The only movement is a slow rotation, despite the fact that the surface seems to be crawling. That’s the power of optical illusion and mathematics.” — 3DPrint.com
Case and aluminum plates inside the sculpture were shaped with a CNC machine, the hemisphere was constructed in Blender, Cinema 4D and zBrush and then 3D printed.
Made by Frederik Scheve, Janno Ströcker and me.
Thanks to John Edmark for the inspiration with his amazing project Blooms.